Manhole Cover
Although we were pretty much finished with our scene, I noticed that the floors outside seemed quite plain, and so asked if I should add something like a manhole cover or drain. A drain would have probably more time consuming and difficult to implement as it would need to cut into the ground. I instead opted for the manhole cover, which could be simply modelled using a plane. I had a clear reference for the type of manhole cover I wanted to make, and began development in photoshop, creating the arc shapes, text, circles and ridge. Using this I was hoping I could use it as a alpha to generate height in Substance painter. I plugged this alpha into a channel and it successfully provided me with the height information I needed. However, I also wanted edgeware inbetween the shapes, but for edgeware I required a curvature map. To bake a curvature map I also needed a normal map. I was able to find a website in which I could convert my alpha to a normal map, then after inserting ...