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Showing posts from March, 2020

Stool

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From the reference, there was a small art table, mainly used to hold art supplies like pots of paint. I was able to use the larger table and radiator as a size reference to start the model. The modelling process was fairly basic. I was able to get the model to a low poly count, and stack some of the UV’s which helped preserve a lot of texture detail. Some alterations to the model were made when I received feedback from the group. This consisted of adding some bevels so that the corners didn’t look so sharp, aswell as adding a shelf near the bottom of the legs. This was something that I had not picked up from the reference, as the floor was extremely cluttered, and it was hard to tell if there were anything there at all. Making these changes also meant I had to make changes to the UV’s, which didn’t take too long, as I had found a good enough way to arrange the UV’s originally, though the new shelf shared a UV with the underside of the table, so that additional texture space wasn’...

Radiator

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Within my group I was selected to develop the benchmark asset for our last presentation before development begins. This asset happened to be the one of two radiators from Francis Bacon's studio. I had to look through multiple references of the room to get a clear image of what I was going to create, as in all of the images, the radiator was not the centre piece and was fairly obscured from view. I managed to find some images to work from and began the creation process. While I was modelling I was trying to keep the poly count as low as I could, as this radiator had many gaps of which would increase poly count for the rest of the geometry, I tried to give the panels the same basic shape, hoping that I would be able to bake the groves and more detailed areas on later. I first modelled the individual panel, which I could duplicate and then merge once I had spaced them all out. Further into development I had created a basic low poly version of the mesh, though however there we...