Stool


From the reference, there was a small art table, mainly used to hold art supplies like pots of paint.



I was able to use the larger table and radiator as a size reference to start the model. The modelling process was fairly basic. I was able to get the model to a low poly count, and stack some of the UV’s which helped preserve a lot of texture detail. Some alterations to the model were made when I received feedback from the group. This consisted of adding some bevels so that the corners didn’t look so sharp, aswell as adding a shelf near the bottom of the legs. This was something that I had not picked up from the reference, as the floor was extremely cluttered, and it was hard to tell if there were anything there at all. Making these changes also meant I had to make changes to the UV’s, which didn’t take too long, as I had found a good enough way to arrange the UV’s originally, though the new shelf shared a UV with the underside of the table, so that additional texture space wasn’t required.



The initial texture process was fairly simple. I used a fairly basic wooden base colour, further altering the colours and roughness to match that of the reference. The paint splats were a big part of the asset, and mainly covered the surface of the table, with some drips coming down the sides. From above, using multiple alphas, I covered the surface with paint, this also meant that on the sides, the paint from above was stretched downwards. I manually erased areas of these stretches to make them look like natural drips. However, the end result didn’t look natural enough, in comparison similar table textured by another group member. I instead needed to have mine share qualities of that asset. I was able to receive the group members’ Substance Painter file, of which I could study and try to replicate the method they had used to texture their asset. The method was very different. Using multiple grunges as layers of paint instead of pasted on alphas, with many faded and stronger height information. I was able to end up with a result similar, and looked natural next to the other table asset.



                                 BEFORE                                                             AFTER









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