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Pile2

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To make the second pile, I would be using almost the exact same workflow as the first pile. Though the previous steps took me a long time to develop, as I was fairly inexperienced with Zbrush, ID maps and getting my head around the process as a whole. Now that I had done it once successfully, I believe that I should be able to do it at a much faster pace. I had also already modelled the bulk of the models that I would be using, with the ID colour materials already applied. I also had already created a selection of logos and alphas that could be used again and again. I found another reference of the Francis Bacon’s art studio, which this time, mainly consisted of stacks of paint buckets. There were also a couple of assets that I hadn’t modelled yet such as the mugs or towel that were present in the reference. I was able to quickly model the mug, and to get a natural looking towel placement, I decided to use nCloth. I made a simple cube and floor, and then simulated another cube, w...

Pile1

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Francis Bacon’s art studio, of which we are trying to replicate as closely as we can, has an extremely cluttered floor and tabletops consisting of piles of art supplies, boxes and books. We also needed to create these. The method in which we selected to follow was to first create the individual assets. I created variations of paint pots, paint brushes, books, containers, cardboard boxes, wooden boxes, paint rollers, roller trays, replacement rollers, open and unopened jars, tins, tubs of paint, paint tubes and spray cans. Once these were done, I would arrange them into a fairly large natural looking pile, similarly following the look of a pile from the references. I also needed to apply new materials to different areas of which would be different materials when I eventually have it in Substance Painter. The colours would be used to create an ID map in Zbrush so that I can apply certain materials to groups of objects very quickly and not have to manually mask out every face. ...

Stool

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From the reference, there was a small art table, mainly used to hold art supplies like pots of paint. I was able to use the larger table and radiator as a size reference to start the model. The modelling process was fairly basic. I was able to get the model to a low poly count, and stack some of the UV’s which helped preserve a lot of texture detail. Some alterations to the model were made when I received feedback from the group. This consisted of adding some bevels so that the corners didn’t look so sharp, aswell as adding a shelf near the bottom of the legs. This was something that I had not picked up from the reference, as the floor was extremely cluttered, and it was hard to tell if there were anything there at all. Making these changes also meant I had to make changes to the UV’s, which didn’t take too long, as I had found a good enough way to arrange the UV’s originally, though the new shelf shared a UV with the underside of the table, so that additional texture space wasn’...

Radiator

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Within my group I was selected to develop the benchmark asset for our last presentation before development begins. This asset happened to be the one of two radiators from Francis Bacon's studio. I had to look through multiple references of the room to get a clear image of what I was going to create, as in all of the images, the radiator was not the centre piece and was fairly obscured from view. I managed to find some images to work from and began the creation process. While I was modelling I was trying to keep the poly count as low as I could, as this radiator had many gaps of which would increase poly count for the rest of the geometry, I tried to give the panels the same basic shape, hoping that I would be able to bake the groves and more detailed areas on later. I first modelled the individual panel, which I could duplicate and then merge once I had spaced them all out. Further into development I had created a basic low poly version of the mesh, though however there we...